Laura Unverzagt

About Me

I'm Laura Unverzagt, a recent graduate of the master's program for International Media and Computing.
With a specialisation in "Game Technology and Interactive Systems", I find joy and success as a Gameplay Programmer. You can find examples of my diverse skill set in my work and previous projects below.

Previous Projects

Three blue circles, stacked triangularly,
											 depicting a security guard on the top, an agent on the left, and a hacker on the right

GIKO: Get In - Keep Out

A role-based multiplayer game made in Unreal Engine 5

“Get In - Keep Out” is an online three-player role game made in Unreal Engine 5, where players jump into the roles of an agent, a hacker and a guard as part of the GIKO Company. As part of the GOSH Training Program, the agent and hacker must work together to navigate through randomly generated levels, while the guard and the NPCs they control, try to stop them.
read more →

A simplified blue person, wearing a laurel wreath,
											and holding their arms out to form the letter C. Between their hands is a globe,
											the landmasses of which form the letter G

Genesis et Civitas

A top-down god game made in Unity Engine

Genesis et Civitas is a top-down god game made in Unity using a dynamically generated world map. Players first take part in the creation of the world, influencing the effects of natural laws, before guiding civilisations and establishing themselves as their god.
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a 3D model of a devilish character

3D Modelling Projects

Projects in Blender and Maya

As a programmer, it is important to understand all facets of game development, including art. During my studies, I had the chance to widen my horizons and gain skills in Maya and Blender.
Through independent studies, I continued to hone my modelling skills.
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Screenshots from a pixel art top down game

Miscellaneous Game Projects

From 2D RPGs to Co-Op Prototypes

During the past years, many prototypes and GameJam projects have been completed in various teams. Read more to see a collection of my smaller prototypes and work.
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top view of an abstract, simplified
                                                 lizard creature

Master Thesis

Agent Performance Comparison using Reinforcement Learning in an Interactive Setting

My current thesis deals with the performance of NPCs using reinforcement learning strategies. More information will be released soon.
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an in game screenshot showing a playing card and
											the question 'how many tricks will you win?'

Bachelor Thesis

Design and Development of an Online Multiplayer Card Game using Unity Netcode for GameObjects

My bachelor thesis involves the Design and Development of an Online Multiplayer Card Game using Unity Netcode for GameObjects. The game is based on the principles of "Skat" and allows multiple players in different lobbies.
read more →

Skills

  • Coding & Engines

  • Unity Engine
  • Unreal Engine 5
  • C#
  • C++
  • Python
  • Java
  • Skills

  • Expertise in game development and coding
  • Proficiency in C#, Unity and Unreal Engine 5
  • Strong commitment to improve and stay current with new technologies
  • Experience in debugging and problem-solving within game development settings
  • Advanced knowledge of 3D modelling in Blender and Maya
  • Multiple experiences in Agile development settings
  • Excellent communication and organisation skills
  • Languages

  • German - native
  • English - fluent (C1)
  • Japanese - basic (A1)
  • Hobbies

  • Pen&Paper (D&D, BitD)
  • Gaming (many genres)
  • Drawing (digital & ink)
  • Crafts (scrapbooking)
  • Sports (bouldering)

Experience

  • Junior Game Programmer

    April 2022 - March 2023 | Neomorph Studios, Romania
    As a part of Neomorph Studios game development team, I was working closely with designers to develop and implement diverse gameplay features for mobile and pc games.
    During my time, I was implementing gameplay features, physics simulations, Engine tools and UI designs in Unreal, Unity and C#.
    Additionally, I assisted in debugging and optimised code for better performance.
  • Coach for Adolescence at TUMO Berlin

    October 2023 - September 2025 | Accenture & Tumo Deutschland
    As a Coach, I coordinated and actively trained adolescents in topics surrounding programming and game design. I was responsible for the organisation and planning of workshops and was the communication link between adolescents and workshop leads.

Education

  • M.Sc. in International Media and Computing

    2023 - 2026 | HTW - University of Applied Sciences Berlin
    Continuing my studies in "International Media and Computing", I once again specialised in Game Technology and Interactive Systems. I successfully completed my Master's Thesis about "Reinforcement Learning in Interactive Systems".
    Part of my studies was a collaboration with the Australian company Vividhata to work on the creation of an LLM text tool for companies
  • B.Sc. in International Media and Computing

    2019 - 2023 | HTW - University of Applied Sciences Berlin
    At the University for Applied Sciences Berlin (HTW Berlin), I studied "International Media and Computing" with a specialisation in Game Technology and Interactive Systems. There, I completed my Bachelor’s degree in 2023.
  • “Abitur” (equivalent to A-Levels)

    2017 - 2019 | Lise-Meitner-Gymnasium Falkensee
    I graduated highschool with an equivalent to the A-Levels and an emphasis on Computer Science.