3D Modeling
Overview
As a programmer, it is important to understand all facets of game development, including art. During my studies, I had the chance to widen my horizons and gain skills in Maya and Blender. Outside the university context, I continued to model in my free time and widen my horizon with independent projects.
Character Models

"Máni" Model (design and model by me)
Character Models

Minotaur Model (design credit to Liz Kintzel)
Static Objects
Made in Maya

Tape recorder
![]() Closed Record Player |
![]() Opened Record Player |
Made in Blender

Statue (design credit to Yasmin)

