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3D Modeling

Overview

As a programmer, it is important to understand all facets of game development, including art. During my studies, I had the chance to widen my horizons and gain skills in Maya and Blender. Outside the university context, I continued to model in my free time and widen my horizon with independent projects.

Character Models

"Máni" Model (design and model by me)

Character Models

Minotaur Model (design credit to Liz Kintzel)

Static Objects

Made in Maya


Tape recorder
Closed Record Player
Opened Record Player


Made in Blender


Statue (design credit to Yasmin)

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