VFX Graphs, Shaders and Mesh Generation
Overview
A project in cooperation with Liz Kintzel, to create VFX Graphs, Shaders and Mesh generated objects, partially with attached physics to them. My personal work involved the fireworks and "magic ball" VFX Graphs, the Water and Dissolve Shader and the Klein Bottle, Torus and Flowerball, as well as the Flowerball physics. For a GitHub Repository, click here.
Gallery

Overview of all Meshes, VFX and Shaders
![]() Water Shader |
![]() "Fireworks" |
![]() "Flowerball" |
![]() Dissolve Shader |
![]() Fireworks |
![]() More Fireworks |





