GIKO: Get In - Keep Out
Overview
“Get In - Keep Out” is an asymmetrical, three-player role game, where players jump into the roles
of an agent, a hacker and a guard as part of the GIKO Company. As part of the GOSH Training Program,
the agent and hacker must work together to navigate through randomly generated levels, while the
guard and the NPCs they control, try to stop them. Hack the doors, trick the drones or alternatively
command them to achieve your goal: get in or keep them out!
The
The
The
The official university project's website can be found
here.
While only a student project at first, we have plans to continue work on this project in the near future.
Since this includes major reworks of the prototype we created so far, we decided to no longer have
the demo freely available to play for the time being.
Personal Responsibilities
The primary goal of the project was the creation of a functional multiplayer game in Unreal, including
networking (local and online), a lobby functionality, and a host-client setup using
the Steam API.
The secondary goal was the implementation of a level generation system, utilising a
grid based, procedural generation of rooms and walls. Since re-playability was important to us,
task generation has been randomised for the agent and hacker.
My responsibilities in this project were primarily the multiplayer functionality and design and
implementation of game features.
This included assistance with multiplayer systems for the team, as I had most experience with the
Unreal Engine Multiplayer systems. For this purpose, I have created an extensive documentation which
I have made available
here.
My responsibilities included the following during the project:
- Multiplayer Aspect
- Connectivity between devices
- Lobby-Creation
- Connection to the Steam API
- Game Design and Implementation
- ... of the core game loop
- ... roles for each player (Agent, Hacker, Guard)
- ... of tasks for Agents and Hackers
- Production and Advertisement
- Design and implementation of the Website
- Coordination and organisation of the project fair
Gallery

and the POV of the individual NPCs on the screens below

GUARD state animation |
Droid patrolling along route |
Droid chasing Agent |
STANDBY state animation |
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