Intro

Hello and welcome! I'm Laura Unverzagt, a current student of International Media and Computing at the HTW Berlin and strife to become a Game Developer and Gameplay Programmer. This Webpage is a small overview of my work so far. You can find more information about myself here.

I hope you enjoy my work! To contact me, click here. Have fun browsing!

Work

Bachelor Thesis - Unity Netcode

My current thesis involves the Design and Development of an Online Multiplayer Card Game using Unity Netcode for GameObjects. The game is still a work in progress, therefore not published yet. For more information about the project, please contact me here.

Kevin's Adventures - A 2D Unity Project

A 2D Zelda like university project, made in unity with a group of four in the timespan of 8 weeks. I've created all Enemy Scripts and AI, as well as the Health System, Attack and Death Scripts and Health Bar. To try the game, click here for the GitHub Repository.

Überkochen - A 3D Unity Project

A 3D couch co-op university project, based on the game "Overcooked". I've created the game UI, recipes, randomizer, timer and score system. For more insight, click here for the GitHub Repository.

VFX Graphs, Shaders and Mesh Generation in Unity

A project in cooperation with Liz Kintzel, to create VFX Graphs, Shaders and Mesh generated objects, partially with attached physics to them. My personal work involved the fireworks and "magic ball" VFX Graphs, the Water and Dissolve Shader and the Klein Bottle, Torus and Flowerball, as well as the Flowerballs physics. For a GitHub Repository, click here.

Graphlands - A Phaser based Game

In my studies I've been part of the project "Graphlands". To create a game based on the "Dollar Game", me and six other students came together to create an approachable riddle game for young and old. For more information on our achievements and game, you can visit the official IMI Showtime Wesite and learn more about the process and features.

3D Modeling in Maya

In my studies I was able to learn more about Maya and its intricacies. Some of my models are shown in the pictures above.

Two Column #2

About

Right after my Abitur (equivalent to A Levels), I have started my studies of International Media and Computing at the University for Applied Science in Berlin in October 2019. During my studies I was able to join Neomorph Studios, where I have worked as a Junior Programmer with focus on Gameplay Programming since.

With a passion for challenges and a strong work ethic, I excel as a Gameplay Programmer. My exceptional communication skills in both English and German, as well as my ability to work effectively in a team, make me a valuable asset to any organisation. Committed to continuously improving my skills and staying current with new technologies, I am eager to make a meaningful contribution to the programming industry. My goal is to deliver exceptional work and be a valuable asset in the field

CV

Key Skills

  • Expertise in game development and coding
  • Proficient in Unity and C#; advanced knowledge of Unreal 5
  • Knowledge of multiple languages and frameworks including Java, JavaScript, OpenGL, HTML and more
  • Strong commitment to improve and stay current with new technologies
  • Experience in debugging and problem-solving within game development
  • Familiarity with Agile development methodologies

Work Experience and Education

For further information on my work experience, please visit my linkedIn profile or contact me here for more information.

Additional Information

Problem solving in interactive group games or video games and sports varying from fitness to running and climbing improve my concentration and health. In my free time, art and drawing is my preferred method of relaxation.

Voluntary work as an athletics coach for children between the ages of 6-16 taught me to prepare, plan and execute weekly training sessions for me and my co-workers. Picking up voluntary work in the location of my next job again would be desired.

Should you wish to learn more and get access to my full CV, contact me here for more information.

Elements

Text

This is bold and this is strong. This is italic and this is emphasized. This is superscript text and this is subscript text. This is underlined and this is code: for (;;) { ... }. Finally, this is a link.


Heading Level 2

Heading Level 3

Heading Level 4

Heading Level 5
Heading Level 6

Blockquote

Fringilla nisl. Donec accumsan interdum nisi, quis tincidunt felis sagittis eget tempus euismod. Vestibulum ante ipsum primis in faucibus vestibulum. Blandit adipiscing eu felis iaculis volutpat ac adipiscing accumsan faucibus. Vestibulum ante ipsum primis in faucibus lorem ipsum dolor sit amet nullam adipiscing eu felis.

Preformatted

i = 0;

					while (!deck.isInOrder()) {
						print 'Iteration ' + i;
						deck.shuffle();
						i++;
					}

					print 'It took ' + i + ' iterations to sort the deck.';

Lists

Unordered

  • Dolor pulvinar etiam.
  • Sagittis adipiscing.
  • Felis enim feugiat.

Alternate

  • Dolor pulvinar etiam.
  • Sagittis adipiscing.
  • Felis enim feugiat.

Ordered

  1. Dolor pulvinar etiam.
  2. Etiam vel felis viverra.
  3. Felis enim feugiat.
  4. Dolor pulvinar etiam.
  5. Etiam vel felis lorem.
  6. Felis enim et feugiat.

Icons

Actions

Table

Default

Name Description Price
Item One Ante turpis integer aliquet porttitor. 29.99
Item Two Vis ac commodo adipiscing arcu aliquet. 19.99
Item Three Morbi faucibus arcu accumsan lorem. 29.99
Item Four Vitae integer tempus condimentum. 19.99
Item Five Ante turpis integer aliquet porttitor. 29.99
100.00

Alternate

Name Description Price
Item One Ante turpis integer aliquet porttitor. 29.99
Item Two Vis ac commodo adipiscing arcu aliquet. 19.99
Item Three Morbi faucibus arcu accumsan lorem. 29.99
Item Four Vitae integer tempus condimentum. 19.99
Item Five Ante turpis integer aliquet porttitor. 29.99
100.00

Buttons

  • Disabled
  • Disabled

Form